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Jaunt Web Player

The architecture is highly coupled in Python Django. The web player is written by Three.js and JavaScript.

It can support gyro sensor of the phone.

What I did is to add Chinese subtitle support.


After localized, I was working on the next generation of Jaunt Web Player. Trying to let it support simple hmd such as cardboard or the foldable VR glasses.

I then spiked 3 different platforms, which are all based on three.js, which is based on WebGL

The reason I chose playCanvas first, is because it was the only WYSIWYG web engine, like Unity, UE etc.

But after I tried this engine. I could create a 3D game easily with VR viewer, but reading a whole piece of videos seems unsupportable.

2. React VR (Now is replaced by React 360)

The framework is neat and concise if you're familiar with React. However, when I tried loading videos, it seemed a look of work to do, as the layout of VR display wasn't compatible.


3. AFrame


Admitedly, A Frame is by far the least handy framework for developers, as it was more like webGL or Three.js, rather than traditional game engine. However, it was the most powerful framework that only it can support VR video playback.

First I included their sample, and replaced to our video, which already worked well:














After codind, I presented the prototype of new generation Jaunt Web Player.



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