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Unity Reflect

Unity reflect is a Autodesk Revit plugin (Now it supports Rhino / SketchUp and other softwares) for architects to export BIM models to a standalone viewer written by Unity, or export directly into Unity engine.



For this project, I attended a online forum host by nVidia, and gave a online speech about connecting nVidia RTX ray tracing technology with Unity Reflect.


I worked with my tech-art collegue to create the solution. We used Unity Reflect to directly export the sample BIM model from Autodesk Revit into Unity, enabling Unity DXR features, then using ArtEngine, another PBR material sampler to create vivid material via samples in real world. And in the end, we upgraded the scene to HDRP and adjusted the rendering.


This video was recorded by nvidia China, so it was Chinese subtitles only. I would replace it with English version if the origin clip is found.


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